Dracula: The Map – Morgan Bishop

Dracula: The Map is a map-based project which outlines the times, dates, and locations of the primary characters of Bram Stoker’s Dracula as they move throughout the novel. In doing so, the map ultimately tracks the movement and metadata of information, re-imagining the novel in terms of who creates information where and when (ie, the Demeter’s Captain records his journey, starting in Varna on July 6th,) who is able to access said information where and when (ie, when Mina Harker reads the Captain’s log, post the Demeter crashing ashore in Whitby, England on August 9th,) and what the information is (ie, that Dracula boarded the Demeter in Varna and departed it in Whitby.)

Motherland Calls propaganda poster

Soviet Motherhood – Abbey Robuck

Soviet Motherhood examines representations of motherhood as constructed by the Soviet government from the years 1917 to 1991. By analyzing various pieces of propaganda art produced during these time periods and situating those images within their proper historical context, the author hopes to uncover broader public health/women’s issues trends in both the past and modern day.

Elizabethan Dress, Gender, and Politics – Lottie Segal

Queen Elizabeth I was a force to be reckoned with in her time as ruler of the British Empire. But how does one turn a woman into a legend, an idol, a queen? Portraits were part of the answer to this question. The website Elizabethan Dress, Gender, and Politics explores the queen’s portraits and how her place as a female ruler impacted how she was portrayed to her people. Through carefully chosen dress, the portraits influenced the politics of the empire. Her time as queen is shown through her portraits in order to explore Queen Elizabeth I’s fashions and reign.

"Must Go On" podcast site

Must Go On – Niamh Sherlock

Must Go On is a limited series podcast that chronicles the development of virtual theatre over the course of the CO-VID 19 pandemic and explores the ways virtual theatre has impacted the art form, beneficial or detrimental. This research project centers around questioning if virtual theatre, or aspects of it, has a future post-pandemic. Once digital theatre is no longer the only safe option, will it continue to grow?

ace flag

Asexuality in Media – Sarah Wedeking

Asexuality in Media is an interactive form of storytelling that sheds light on the lack of asexual representation in mainstream television. It not only explores the rarity of explicit asexual representation, but also the harmful ace stereotypes that can be enforced. It reveals a deeper gap in media surrounding asexuality, and emphasizes a greater need for such portrayals.

View Public Projects Presentation, July 15, 2021